How the Tomb Raider Reboot Can Outdo Its Predecessors
Narayan Liu
A new Tomb Raider film is on its way to theaters, and from the looks of it, it's unlike anything we've ever seen from the franchise, mixing and matching from the plots and characters of the video games Tomb Raider: A Survivor is Born and its sequel, Rise of the Tomb Raider. The games -- and likely the film -- revolve around a young Lara Croft (played by Academy Award winner Alicia Vikander), learning to become a capable survivor and an explorer of ancient tombs, albeit a bit of a reckless one.
It's incredibly rare for a video game film adaptation to truly succeed, and considering an an adaption of Tomb Raider has already been done, it makes it all the more important for this reboot to offer audiences and fans of the video games something special and true to Lara Croft's iconic character.
Already, fans may note that this particular iteration of Lara Croft is quite different than the one they perhaps grew up with. This one is noticeably different from the quick-witted, well-trained, dual-pistol-wielding archaeologist who let nothing, not even ancient Atlantean mutants, stand in the way of undiscovered relics of great power. There was a film adaptation of that Lara Croft, way back in 2001.
Lara Croft: Tomb Raider was directed by Simon West and stars Iain Glen, Daniel Craign and of course, Angelina Jolie as the titular character as she races to stop the Illuminati from acquiring an ancient and powerful artefact-- the Triangle of Light-- capable of controlling time and space. It had a lot of flaws and was panned critically, but its depiction of Lara was quite faithful to the classic video game series, even if its plot wasn't. Still, there were moments that shone through and kept it fun for moviegoers and video game fans alike.
Quite a few moments in that film managed to capture the qualities we loved about the classic Lara Croft as well as the spirit of the video games. Some scenes were action-packed and some managed to maintain a somewhat goofy sense of mystery, just like the video games, except it was all done without the overly emphatic nods many video game film adaptations are guilty of including. Here are just a few of the scenes we're talking about.